Integrity
Three anti-gaming detectors run against your scored sessions. Each raises a flag when something looks off. The headline is the count of flags raised — lower is better, zero is clean.
Headline
Section titled “Headline”integrity_total = substance_floor_breach + median_substance_outlier + fragmentation_mergeThe three detectors
Section titled “The three detectors”| Flag | What triggers it |
|---|---|
| Substance floor breach | A session was scored despite too few turns, no edits, or no mutating tool calls. |
| Median substance outlier | A session sat far below the team’s typical substance level for that intent. |
| Fragmentation merge | Several short sessions inside a short window were merged into one — looks like a single task was split across many starts. |
0 clean · 1–2 fair · 3–5 weak · 6+ poor.
How to read flags
Section titled “How to read flags”- 0 flags: Nothing looked off.
- 1–2 flags: Worth a glance, not a problem.
- 3–5 flags: A pattern is forming — pick one to investigate.
- 6 or more: Several detectors firing — review what’s changed.
What to do when flags appear
Section titled “What to do when flags appear”- Open the flag detail to see which session triggered it and why.
- If the session was real but small, that’s fine — flags don’t punish your score directly, they just mark sessions the substance check skipped.
- If you see fragmentation merges often, try keeping a task in one session instead of restarting Claude Code mid-task.