Speed
Speed answers one question: how much real work did you finish in this window? A finished unit is a sub-session that the LLM judge marked goal_complete and that was not rolled back as rework.
Headline — CSPW
Section titled “Headline — CSPW”Crushed Sub-sessions Per Window. Counts only sub-sessions that pass the substance floor and that the judge marked complete. Scaled to the selected window (daily, weekly, or monthly).
CSPW = count(sub-sessions where substance_floor_passed AND goal_complete AND NOT rework)Supporting numbers
Section titled “Supporting numbers”| Metric | What it tells you |
|---|---|
| Δ-CSPW | Percent change vs the previous window of the same length — are you speeding up or slowing down? |
| TTC (median) | Time To Crush — median wall-clock from a sub-session’s first prompt to its goal_complete signal. Lower means tight loops. |
What is excluded
Section titled “What is excluded”Sub-sessions below the substance floor (under 3 turns, fewer than 10 lines changed, no mutating tool call) are filtered out. They surface separately on the Trivia page so nothing disappears silently.
Stalled · Light · Steady · Crushing. Bands are scaled to match the selected window. Thresholds are pre-calibration and will be refined after 4+ weeks of data.
Why it matters
Section titled “Why it matters”Hours-spent metrics reward grinding. CSPW rewards finishing. Pair it with Prompt Grade to make sure the throughput is healthy and not coming from rushed, low-quality prompts.